Editing Target
Player Rig
Selection Type
Bone or Vertex
When ON: drag a bone or joint sphere to reposition its hinge location.
Armature (11 Controls)
• Shoulder hinges are at the top of the upper arms; elbow hinges are between upper & lower arms.
• In Mesh Editor, moving a bone resets edited vertices on that group (in Animation Editor, edited vertices are preserved).
1. Choose Target Mode
2. Target Part