βοΈ RS2 (2004) Studio
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Load Model:
Bronze sword
Abyssal whip
Dragon scimitar
Dragon dagger
Magic shortbow
Rune 2h sword
Fire battlestaff
Rune platebody
Rune platelegs
Rune full helm
Dragon med helm
Yellow partyhat
Santa hat
Dragon chainbody
Full Player Rig (Man)
Hans (Lumbridge)
Man (Citizen)
Guard
Goblin
Cow
Chicken
Load
Upload (.ob2/.obj/.json)
π¨ Model Editor
π¬ Animation Studio
πΎ Export Model
π₯ Export Anim
π Test in Game
Viewport Shading
RS2 Shaded
Vertex Groups
Wireframe
Points
Vertex Selection
0 sel
Select All
Deselect
Invert
Connected
Rigid Vertex Groups
Body Part:
Torso (12)
Head (67)
Jaw / Face (70)
Right Upper Arm (32)
Right Hand / Weapon (13)
Left Upper Arm (33)
Left Hand / Shield (15)
Right Upper Leg (3)
Right Foot (2)
Left Upper Leg (0)
Left Foot (6)
Pelvis / Root (23)
Custom Label IDβ¦
Label ID (0-255):
Assign to Group
Select Group
Transform Selected Vertices
Nudge X:
0
Nudge Y:
0
Nudge Z:
0
Scale:
1.0x
Mirror X
Center Origin
RS2 Color Palette (16-bit HSL)
Selected HSL:
#447788
Paint Face(s)
Animation Sequence
Sequence:
808: Stand / Idle
819: Walk
824: Run
422: Attack Slash
412: Attack Stab
424: Defend / Block
836: Death Collapse
855: Wave Emote
858: Bow Emote
866: Dance Emote
Create New Blank Sequence
Pose Body Part
Target Part:
Right Upper Arm
Right Hand (Weapon)
Left Upper Arm
Left Hand (Shield)
Head
Torso
Right Leg
Left Leg
Pelvis / Root Offset
Pitch (X):
0Β°
Yaw (Y):
0Β°
Roll (Z):
0Β°
Offset Y:
0
Apply to Keyframe
Reset Part
Step Playback Timing
Frame Duration:
ticks (80ms)
Playback Speed:
0.5x (Slow)
1.0x (Authentic 2004)
1.5x (Fast)
Reset Camera
Tile Grid: ON
Courtyard Floor: ON
Click & drag to rotate (Middle/Right drag to pan, Scroll to zoom)
ββ
βΆ Play
βΆβΆ
π Loop: ON
+ Frame
π Dup
π
Model Statistics
Active Model:
Player
Vertices:
0
Faces (Tris):
0
Vertex Groups:
0
Bounding Box:
-
Model Parts
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